Come search for the Goddess’
diamond from All the Light We Cannot See by
Anthony Doerr! Explore the wooden town Marie-Laure’s father built for her and
get the diamond before Von Rumpel can get his hands on it! In this interactive
game, solve puzzles Daniel LeBlanc set up to protect this amazing gem. Collect
pieces and artifacts to unlock each level and make sure to stay ahead of Von
Rumpel. Not only will you get to interact and receive clues from different
characters, you can discuss your findings in a chatroom with fellow players.
Dive into the streets of WWII France and Germany, and see where the Goddess’
diamond will take you next!
When Marie-Laure became blind, her
father worked studiously to build her the layout of the towns she lived in so
that one day she could walk the streets without guidance, like you can do in the
maze in the game. This arose from the tradition of creating little puzzles for
Marie-Laure to decipher each birthday to receive her present. In this way, he
also disguised the Goddess’ gem to hide it from the Germans. Von Rumpel has set
his eyes on finding this diamond, claiming “That something so small could be so
beautiful. Worth so much. Only the strongest people can turn away from feelings
like that.” For most of the book, Marie-Laure has no idea about the treasure
hidden away by her father, but as Von Rumpel sets out on his search, she starts
her own as well. You can help protect the gem as well as help the Allies in
WWII along with her. The lives of Marie-Laure and Werner interweave in a story
of self-exploration, and finding oneself in chaos. If it’s losing her father
like Marie-Laure or living with danger in a Nazi children school, like Werner;
their stories show that goodness can be found in even the darkest of places.
Life is beautiful as they soon find out, and like Marie-Laure’s grandfather
says “the brain, which lives without a spark of light, build…a world full of
light?” The maze you must find your way through reflects the turmoil of
Marie-Laure’s and Werner’s lives and how they move on despite of it. The
Goddess’ gem you must obtain represents the goodness in people that is hard to
find yet attainable by Marie-Laure and Werner. The puzzles you must decipher
mirrors those made by Daniel LeBlanc. This game weaves together all that the
book encompasses, showing that “it is not bravery; I have no choice. I wake up
and live my life. Don't you do the same?” Dive in and see if you can find the
goodness in people and survive the turmoil of war-torn Europe.
The All the Light We Cannot See interactive game was produced in order
to allow fans and non-fans to really connect and delve into the story. Because
it was made with this in mind, it allows a broader audience to truly understand
what the book is about and bring more and more people to read the novel who
would not usually. Since this game can ensnare the attention of kids as well as
adults, it increases the books audience with its application to technology.
Since technology is an important part in everyone’s lives, incorporating the
book into an interactive game will lead to a more world-wide use of it as well
as increase the interest (and possible buying) of the book. Because many of the
players will be fans of the book already, associating the already well-loved
book with another fun and interactive product like the game will truly increase
the interest of the author as well as other books written by him. This game
will allow the book to flourish and be the best it can be.
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