Thursday, February 5, 2015

Book 1 Project


Come search for the Goddess’ diamond from All the Light We Cannot See by Anthony Doerr! Explore the wooden town Marie-Laure’s father built for her and get the diamond before Von Rumpel can get his hands on it! In this interactive game, solve puzzles Daniel LeBlanc set up to protect this amazing gem. Collect pieces and artifacts to unlock each level and make sure to stay ahead of Von Rumpel. Not only will you get to interact and receive clues from different characters, you can discuss your findings in a chatroom with fellow players. Dive into the streets of WWII France and Germany, and see where the Goddess’ diamond will take you next!

When Marie-Laure became blind, her father worked studiously to build her the layout of the towns she lived in so that one day she could walk the streets without guidance, like you can do in the maze in the game. This arose from the tradition of creating little puzzles for Marie-Laure to decipher each birthday to receive her present. In this way, he also disguised the Goddess’ gem to hide it from the Germans. Von Rumpel has set his eyes on finding this diamond, claiming “That something so small could be so beautiful. Worth so much. Only the strongest people can turn away from feelings like that.” For most of the book, Marie-Laure has no idea about the treasure hidden away by her father, but as Von Rumpel sets out on his search, she starts her own as well. You can help protect the gem as well as help the Allies in WWII along with her. The lives of Marie-Laure and Werner interweave in a story of self-exploration, and finding oneself in chaos. If it’s losing her father like Marie-Laure or living with danger in a Nazi children school, like Werner; their stories show that goodness can be found in even the darkest of places. Life is beautiful as they soon find out, and like Marie-Laure’s grandfather says “the brain, which lives without a spark of light, build…a world full of light?” The maze you must find your way through reflects the turmoil of Marie-Laure’s and Werner’s lives and how they move on despite of it. The Goddess’ gem you must obtain represents the goodness in people that is hard to find yet attainable by Marie-Laure and Werner. The puzzles you must decipher mirrors those made by Daniel LeBlanc. This game weaves together all that the book encompasses, showing that “it is not bravery; I have no choice. I wake up and live my life. Don't you do the same?” Dive in and see if you can find the goodness in people and survive the turmoil of war-torn Europe.

The All the Light We Cannot See interactive game was produced in order to allow fans and non-fans to really connect and delve into the story. Because it was made with this in mind, it allows a broader audience to truly understand what the book is about and bring more and more people to read the novel who would not usually. Since this game can ensnare the attention of kids as well as adults, it increases the books audience with its application to technology. Since technology is an important part in everyone’s lives, incorporating the book into an interactive game will lead to a more world-wide use of it as well as increase the interest (and possible buying) of the book. Because many of the players will be fans of the book already, associating the already well-loved book with another fun and interactive product like the game will truly increase the interest of the author as well as other books written by him. This game will allow the book to flourish and be the best it can be.